Type to Transform#

During any operation you can start typing in numbers and math operators to exactly define the operation parameter.

Formulas#

Unlike blender, the input supports math formulas. For example, entering 40+3*20-10 while translating will result in a translation by 90 units.

Units#

Unit conversion only applies for grab/translation!

In the Editor Preferences > Blender Operators Editor Settings > Translate you can define which unit is used to interpret the typed input. The default is centimeters which usually corresponds to the WorldToUnit scale in most unreal projects. If you prefer to use meters like in blender you can change the setting to any of these:

Unreal Units#

This setting effectively means “No Unit”. This will also disable any interpretation of units in the input field.

Centimeters (default)#

Using Centimeters is the default. This will interpret the input as Centimeters as defined by the World to Meters scale of the World Settings. This allows writing 1m+20cm.

Meters#

Same as Centimeters but uses Meters as standard units. Writing 1+3 will translate by 4 meters.

Custom Units#

Same as Centimeters but allows you to pick your preferred unit. If you like you can configure any distance unit that unreal understands. This includes, feet, yards or even lightyears if that’s your thing. While this dropdown allows picking many other units only the following ones will be accepted: Micrometers, Millimeters, Centimeters, Meters, Kilometers, Inches, Feet, Yards, Miles, Lightyears.